Upcoming Features
The following list of ideas includes features that might or might not be introduced in the future. If you have a feature you'd like to suggest, please open a New Issue with the feature
label.
Library
RoomLoader.LoadExt(room, x, y, xScale, yScale, angle, [xOrigin], [yOrigin], [flags])
.- Deferred loading over time for large rooms with many elements.
RoomLoader.LoadDeferred()
.RoomLoader.LoadInstancesDeferred()
.
- Particle systems support (GM bug?).
- In-layer Filters/Effects support (GM bug?).
- Debug view with initialized rooms display, screenshots and customizable loading.
Demos
- Procedural generation.
- Level selection.
- Drag'n'drop map.
- Endless runner.