πΊοΈ Procedural GenerationCreate reusable level templates for rooms, NPCs or props, and place them procedurally throughout your levels.
π§© ChunkingDivide large worlds into smaller chunks that dynamically load when players approach and unload when they move away.
ποΈ Flexible LoadingLoad Full Rooms, Instances or Tilemaps at any position in the current room β all with optional origin, filtering, scaling and rotation.
π Fluent State ManagementConfigure optional arguments before loading or screenshotting in a simple English-like flow via the Fluent State Builder.
βοΈ Full Lifecycle ControlFrom merging or creating new layers to Payload tracking and removing loaded elements, you have full control of the loading process.
πΌοΈ ScreenshotsCapture room Screenshots from anywhere, without ever visiting target rooms β with optional part definition, scaling and filtering.