πΊοΈ Procedural GenerationCreate reusable level templates for rooms, NPCs or props, and place them procedurally throughout your levels.
π§© ChunkingDivide big worlds into smaller sections that dynamically load or unload as players approach.
ποΈ Flexible RoomsLoad and position rooms at custom coordinates and origins, with filtering by layer type or name.
π Dynamic InstancesIn addition to positions and origins, load instances at custom angles and scales. Great for enemy layouts, collectibles and effects.
βοΈ Full ControlFrom merging or creating new layers to tracking and removing loaded elements, you have full control of the loading process.
πΌοΈ ScreenshotsCapture room screenshots without ever visiting rooms on game start. Could be used for level selection, marketing, design feedback or notes.