💥 Drop-In DestructionFracture any instance into physics pieces in one function call. Geometry, rendering, and piece lifecycle are handled automatically.
🧩 Shapes & PatternsFracture any instance as a Box, Circle, or convex Hull across several patterns - Grid, Brick, Diamond, Hex, Radial, Slice, and Voronoi.
⚡ Efficient RenderingEvery fracture bakes a single frozen vertex buffer shared across all its pieces. No surfaces, no sprite baking, no live primitive drawing.
🌫️ Automatic FadingPieces fade out and destroy themselves once they settle. Delay, speed, and settle behavior are all configurable.
🎯 Impulse ControlTrigger an outward impulse through every piece on fracture, from any origin point. Tune it from a gentle nudge to an explosive shatter.
🔧 Configurable PhysicsSet density/restitution/friction/damping/mass for all pieces through a chainable call. Values reset after every fracture.