Frequently Asked Questions
This page contains answers to frequently asked questions about Figgy.
📍 What platforms does Figgy support?
| Platform | Status |
|---|---|
| Windows | ✅ Fully supported |
| macOS | ✅ Fully supported |
| Linux | ✅ Fully supported |
| GX.games | ✅🚧 Everything but Input/Output |
| Android | 🚧 Planned |
| iOS | 🚧 Planned |
| PS5 | 🚧 Planned |
| Xbox | 🚧 Planned |
| Nintendo Switch | 🚧 Planned |
| HTML5 | ❌ Not planned |
📍 What versions of GameMaker does Figgy support?
The latest Monthly. Currently that's IDE v2024.14.0.207 and Runtime v2024.14.0.251.
📍 How is Figgy licensed? Can I use it in commercial projects?
Figgy is licensed under the MIT license, granting you full freedom to use it for any purpose, including commercial projects. The only requirement is to include the Figgy License.txt file that comes with the library package.
Mentioning my name (Gleb Tsereteli) in your game's credits would be greatly appreciated and would totally make my day, but it's entirely optional 🙂
📍 How do I update to the latest version of Figgy?
- If you've made changes to the
FiggyConfigscript, make a backup of the script before continuing. - Delete the Figgy folder from your project.
- Repeat the Installation process.
- If you've made changes to the
FiggyConfigscript, paste the changes back from your backup.
KEEP IN MIND
The config setup might change between versions, so make sure to pay attention to the release notes and adjust your pasted configs accordingly.
